![]() If you want to play Garden Story, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls This can provide additional information about progress, approaching enemies or hitting a target. Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. Vibration Optional: Controller vibration not used in the game or you can disable it. Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls. Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play. Remap ControlsĬan customise the controls for the game as follows: Keyboard Alone: Can play with just the keyboard. Multiple Buttons & Single Stick: Can play with multiple buttons and a stick. We've documented 6 accessibility features for Controls in Garden Story which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. It has prevalent themes of environmentalism and care for nature, and its unique pastel pixel-art style combined with its relaxing music and whimsical story create an aura of calm and differentiate the game from others. You defend your garden-home from an invasion on malignant rot monsters and restore peace to the land and its inhabitants, all of which are fruit. It also features combat, dungeons and puzzles similar to the Zelda games. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Garden Story is a role-playing adventure, crafting and farming game similar to Stardew Valley. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Locations are overly greebled with landmarks and winding paths, making it difficult to get around with ease or speed-and the map is obtuse, instead of helpful, at a glance.We've documented 27 accessibility features for Garden Story in the Controls, Getting Started, Reading, Navigation, Visual and Audio areas to aid enjoyment of the game for different players. Menus are confusing and difficult to use. But every other aspect of the game feels one step away from being memorable. The art is rich and beautiful, and the interfaces look great. This game wants to be very charming, and it sometimes comes very close. I found myself wondering about hard resetting quickly after dying, because the game only saves during your overnight rests. That feels frustrating when the only way to level up your stats and unlock content is by completing the daily gathering and combat goals-but failure to complete them usually means just being shut out of them rather than being imposed a reset penalty. If Concord dies during combat, the day immediately ends with a small financial penalty. Plus, each chapter concludes with a boss fight, featuring bosses that take around 20 hits to kill. Fighting uses progressively stronger weapons and household implements too. Your HP begins with a Zelda-like three “hearts” to start, with upgrades that increase your maximum health throughout the game. Garden Story definitely struggles to make the repetitive gathering and combat tasks more interesting.Ĭombat is one of the places where the game is the least fleshed out, as is the crossover between combat and the game’s other, more pastoral, goals. ![]() But by my third day in-game, my slate of goals was just slight variations to the ones I had on the first day. Each day, Concord is given two to three goals, like delivering a handful of a specific resource or ridding an area of its enemies.
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